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The Color-Area is Wild Terrain. The Gray Region is Clan Ground. | | 
Earning Territories
In the Wild, Territories must be earned. Therefore, only after submitting 20 Role Play posts with that Character may it claim Land. This seems like a lot, but in Role Play, 20 posts is a miniscule ammount. This ensures that dedicated Role Players obtain the recognition they deserve, and prevents frivolous forum production.
When you have accomplished your 20 posts, you may create your Character's own Territory as a topic on the Abandoned Sanctuary board. Please do so only once for each Character, as your Critter may inhabit only one self-assumed Territory at a time.
In ther future, there may be a limit as to how many Territories an area may sustain. If this occurs, in order to gain your own Territory, you will have to challenge the current holder, as would beasts in their natural environment.
When Role Playing, it is vital to remember that the Boards symbolize different regions of the same world and storyline. Therefore, a specific character cannot attend more than one board at any given time, unless he/she is traveling between lands. You may have as many Characters as you would like however, and each separate creature can linger in its own forum, or share the same as your other critters. During these occasions, it is best to avoid confusion by clarifying which beast you are posting with. If you have not read the books, please take a moment to read up on each various location, as each sustains landmarks derived directly from the novels.
Email any questions or comments to ItM_management@hotmail.com |
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Abandoned Sanctuary
The ground transforms here, the earth becomes resolute, firm and less difficult in terms of traveling. Trees diminish in size, presenting an illusion of slight exposure. Eventually, should one happen to amble in the right direction, his or her paws would fall upon a thin trail, marked by the passing hooves of deer and dapplebacks. The path leads up an incline and over a hill, to dryer marsh-ground. Here, a fresh creek spills from a gap in the rise, one that tumbles over rocks and small boulders, deepening further down river. The terrain seems uncluttered, open and with fewer trees than the fen. Adjacent to the streams current, is a small glade-lake, clear-watered and fern-shadowed. Beyond the lakes reach is a plateau, speckled with scant trees and flowers. Prey is limited in the winter, yet abundant during the summer. Somewhere within this abandoned territory, hill-locked and without ownership, is a shallow den. Who lived here is unknown, for while its musky odor of aged leaves and desiccated grass clings endlessly, there is no trace of an animal scent. To those whom do not know of its haunting history, it is most certainly a place of beauty and promise.
 | Deep within the Swamp Range, there is a plain of mud. Weed-clumps scatter its sloppy terrain, offering little by way of refuge from the grotesque surface. On the hottest of days, the gunk hardens into caked brown, a substance that crumbles underfoot, rising in dust that stings the eyes, clouds the nostrils, parches the tongue, and works beneath the pelt. During the winter and spring, the Mud Flat is greatly avoided, for it is then that the slime is at its most repulsive...and dangerous. Goop gathers between the paws and stiffens, hindering those whom wish to walk, if only to retreat from the vile glen. It weighs against the hide, and drags at ones spirits.

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