The Color-Area is Wild Terrain.
The Gray Region is Clan Ground.



Earning Territories

In the Wild, Territories must be earned. Therefore, only after submitting 20 Role Play posts with that Character may it claim Land. This seems like a lot, but in Role Play, 20 posts is a miniscule ammount.
This ensures that dedicated Role Players obtain the recognition they deserve, and prevents frivolous forum production.

When you have accomplished your 20 posts, you may create your Character's own Territory as a topic on the Swamp Range board. Please do so only once for each Character, as your Critter may inhabit only one self-assumed Territory at a time.

In ther future, there may be a limit as to how many Territories an area may sustain. If this occurs, in order to gain your own Territory, you will have to challenge the current holder, as would beasts in their natural environment.

When Role Playing, it is vital to remember that the Boards symbolize different regions of the same world and storyline. Therefore, a specific character cannot attend more than one board at any given time, unless he/she is traveling between lands. You may have as many Characters as you would like however, and each separate creature can linger in its own forum, or share the same as your other critters. During these occasions, it is best to avoid confusion by clarifying which beast you are posting with.

If you have not read the books, please take a moment to read up on each various location, as each sustains landmarks derived directly from the novels.

Email any questions or comments to
ItM_management@hotmail.com





Mire Lands


Foul. Dank. Rot. A few words that come to mind when entering this seemingly forsaken earth. Grass stands tall, and thickly tangled, thin trees battle for sunlight, ensued within the stifling grasp of thorn-strewn vines. Decomposing logs litter the ground, causing many to stumble along their chosen path. Grimy waters lend little satisfaction to a wary traveler, and the only prey that exists, is that of small game, or a stray herbivore. A frightful place indeed. Only the ruthless could survive here.

Mud Flat


Deep within the Swamp Range, there is a plain of mud. Weed-clumps scatter its sloppy terrain, offering little by way of refuge from the grotesque surface. On the hottest of days, the gunk hardens into caked brown, a substance that crumbles underfoot, rising in dust that stings the eyes, clouds the nostrils, parches the tongue, and works beneath the pelt. During the winter and spring, the Mud Flat is greatly avoided, for it is then that the slime is at its most repulsive...and dangerous. Goop gathers between the paws and stiffens, hindering those whom wish to walk, if only to retreat from the vile glen. It weighs against the hide, and drags at ones spirits.

Stagnant Pool


Few bother with this place, save to travel beyond its reach. Near the end of the Swamp Range, loitering its border, is a fen, foliage-deep and tree-bound. What makes this place so different from the rest? Located within its heart, is a large pool. Fronds line the shore, harmonious, yet foreboding. The waters surface alone squanders any notion to drink. Film sheets the still fluid, resonating in dull, metallic rainbow-hues. In color, the liquid is foggy, one can not see beyond its curtain to the lakes foundation. To drink from it, could risk death.





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